Quest For Glory Ii: Trial By Fire 2.0 For Mac
For Quest For Glory II: Trial By Fire on the PC, GameFAQs has 6 FAQs (game guides and walkthroughs). Downloading Quest for Glory II: Trial by Fire Free Thank you for using our software portal. To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get Quest for Glory II: Trial by Fire. This inconvenience aside, of the entire Quest for Glory series, Trial by Fire is the game best suited for players that don't care much for combat. Other than a few side quests, the main interest in going out into the desert is to fight monsters.
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- Quest For Glory Ii Trial By Fire 2.0 For Mac
Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently.
Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title.
Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from adventure and role-playing genres. It has a text-based interface, puzzles to solve, inventory items, characters to talk to, as well as pure RPG elements such as character growth system and battles. Player character can be either a fighter, a thief, or a wizard, and can also become a paladin during the course of the game if he follows a strict moral code. Real-time combat is presented on separate screens and offers more options than the previous title. There are several types of high, mid-level, and low attacks, as well as parrying and dodging. The hero raises his combat proficiency and other skills by fighting enemies, training, and performing various actions that influence the corresponding parameters.
Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently.
Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title. Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from adventure and role-playing genres. It has a text-based interface, puzzles to solve, inventory items, characters to talk to, as well as pure RPG elements such as character growth system and battles. Player character can be either a fighter, a thief, or a wizard, and can also become a paladin during the course of the game if he follows a strict moral code. Real-time combat is presented on separate screens and offers more options than the previous title.
There are several types of high, mid-level, and low attacks, as well as parrying and dodging. The hero raises his combat proficiency and other skills by fighting enemies, training, and performing various actions that influence the corresponding parameters. Submit Changes.
Quest for Glory Anthology cover art / ( I– IV) and ( V) Sierra On-Line Creator(s), Platform(s), March 1989 1998 Quest for Glory is a series of hybrid / video games, which were designed. The series was created in the, a toolset developed at specifically to assist with adventure game development. The series combines humor, elements, themes and characters borrowed from various legends, and memorable characters, creating a 5-part series in the stable. The series was originally titled Hero's Quest. However, failed to trademark the name.
The successfully trademarked an electronic version of their unrelated joint, which forced Sierra to change the series' title to Quest for Glory. This decision meant that all future games in the series (as well as newer releases of Hero's Quest I) used the new name. Contents. Series Lori Cole pitched Quest for Glory to Sierra as a: 'rich, narrative-driven, role-playing experience'.
The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters.
The objective of the series is to transform the player character from an average adventurer to a by completing non-linear quests. The game also was revolutionary in its character import system. This allowed players to import their individual character, including the skills and wealth s/he had acquired, from one game to the next. Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in (when the drama of adventuring does not force them out). Cheap is particularly frequent, to the point that 's ending refers to itself as the hero's 'latest set of adventures and miserable.'
Quest For Glory Ii: Trial By Fire 2.0 For Mac Free
The games have recurring story elements. For example, each installment in the series requires the player to create a dispel potion. The games include a number of, including a number of allusions to other Sierra games. For example, if a player types 'pick nose' in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: 'Success! You now have an open nose'. If the skill is too low, the player could insert the lock pick too far, killing himself.
Another example is Dr. Cranium, an allusion to, in the fourth game. Each game draws its inspiration from a different culture and mythology: (in order, /; /; /;; and finally ) with the hero facing increasingly powerful opponents with help from characters who become more familiar from game to game.
Each game varies somewhat from the tradition it is derived from; for example, a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several and African-themed characters who reappear in the third game based on Egyptian mythology. Characters from every game and genre in the series reappear in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also includes a number of intentional, such as the -loving, in the later games. Many enthusiasts consider the Quest for Glory series to be among the best in the genre, and the series is lauded for its non-linearity. The games are notable for blending the mechanics of adventure video games and roleplaying video games, their unique tone which combines pathos and humour, and the game systems which were ahead of their time, such as day-night cycles, non-playable characters which adhered to their own schedules within the games, and character improvement through both skill practice and point investiture.
The website and the blog have characterised the game as a precursor to modern day RPGs. Fraser Brown of the blog considers the games: 'one of the greatest adventure series of all time'.
Rowan Kaizer of the blog credits the games' hybrid adventure and roleplaying systems for the series' success. 'The binary succeed/fail form of adventure game puzzles tended to either make those games too easy or too hard,' he wrote, 'But most puzzles in Quest For Glory involved some kind of skill check for your hero. This meant that you could succeed at most challenges by practicing or exploring, instead of getting stuck on bizarre item-combination puzzles'. Gameplay The first four games are hybrid Adventure/Role playing video games with real-time combat, while the fifth game switches to the genre. The gameplay standards established in earlier Sierra adventure games are enhanced by the player's ability to choose his character's career path from among the three traditional backgrounds:, /. Further variation is added by the ability to customize the Hero's abilities, including the option of selecting skills normally reserved for another, leading to unique combinations often referred to as 'hybrid characters'. During the second or third games, a character can be initiated as a by performing honorable actions, changing his class and abilities, and receiving a unique sword.
This applies when the character is exported into later games. Any character that finishes any game in the series (except Dragon Fire, the last in the series) can be exported to a more recent game ( Shadows of Darkness has a glitch which allows one to import characters from the same game), keeping the character's statistics and parts of its inventory. If the character received the paladin sword, he would keep the (Soulforge or Piotyr's sword) and special paladin magic abilities. A character imported into a later game in the series from any other game can be assigned any character class, including Paladin. Each career path has its own strengths and weaknesses, and scenarios unique to the class because of the skills associated with it. Each class also has its own distinct way to solve various in-game puzzles, which encourage replay: some puzzles have up to four different solutions. For instance, if a door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door.
The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the (which is not available for those not possessing the 'thieving' skills). It is also possible to build, over the course of several games, a character that has points in every skill in the game, and can therefore perform nearly every task. Each character class features special abilities unique to that class, as well as a shared set of attributes which can be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100.the number of that game. Quest for Glory V allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits.
Quest for Glory V also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost.
General attributes influence all characters' classes and how they interact with objects and other people in the game; high values in strength allows movement of heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on.
There are also complementing skills which are only of associated with some classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking thief's hobby, and the ability to cast magic spells is usually associated with magic user. Vital statistics are depleted by performing some actions. Health, (determined by strength and vitality), determines the hit points of the character, which decreases when the player is attacked or harms himself. Stamina, (based on agility and vitality), limits the number of actions (exercise, fighting, running, etc.) the character is able to perform before needing rest or risking injury.
Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes. Puzzle and Experience points only show the development of the player and his progress in the game, though in the first game also affects the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached. Games Aggregate review scores As of August 10, 2014.
Game (PC) 76.33% (PC) 78.33% (PC) 63.75% (PC) 73.75% (PC) 72.57% Quest for Glory: So You Want to Be a Hero. Main article: Quest for Glory II: Trial by Fire takes place in the land of Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends, to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny. Quest for Glory II is the only game in the series not to have originated or have been remade beyond the graphics engine by Sierra, but released a VGA fan remake of the game using the engine on August 24, 2008.
Quest for Glory III: Wages of War. Main article: the Paladin brings the Hero (and Prince of Shapeir) along with and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana that resembles central African ecosystems.
Tarna is on the brink of war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Each tribe has stolen a sacred relic from the other, and both refuse to return it until the other side does. The Hero must prevent the war then thwart a demon who may be loosed upon the world. Quest for Glory: Shadows of Darkness. Main article: Erasmus introduces the player character, the Hero, to the Greece-like kingdom of Silmaria, whose king was recently assassinated.
Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. The Hero competes against competitors, including the Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg. Collections.
Quest for Glory Anthology (1996), a package that includes the first four games, including the fully patched CD version of QFG IV; game copy protection codes (a feature of Quest for Glory IV) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of Quest for Glory I. Quest for Glory Collection Series (1997), a re-release of Anthology with a Dragon Fire demo and sample soundtrack. Quest for Glory 1–5 (2012), a digital collection on and that includes all five games in the series (including the EGA version and VGA remake of QFG1).
Original concept Originally, the series was to be a, consisting of 4 games, with the following themes and cycles: the 4, the 4, the 4 seasons and 4 different. This is what the creators originally had in mind: Game Cardinal Direction Central Element Season Central Mythology North Earth Spring Germanic South Fire Summer Middle Eastern East Air Fall Slavic West Water Winter Greek However, when was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game, was inserted into the canon, and resulting in a renumbering of the series. Evidence for this can be found in the end of: the player is told that the next game will be and a fanged vampiric moon is shown, to hint at the next game's theme. The developers discussed this in the Fall 1992 issue of 's InterAction magazine, and an online chat room: 'When we developed the concept for the series,' explained Corey, 'we wanted some unifying themes for the story.
We worked with the four seasons, the four basic elements – Earth, Air, Fire, and Water – and the four cardinal points of the compass. We planned to create four games to follow these elements. 'The first game – So You Want to be a Hero – is springtime and Earth and set in medieval Germany in the North.
The second game – Trial by Fire – was the element of Fire, in the summer, and set in the South, in Arabia.' 'The original third chapter,' added Lori, 'was to be Shadows of Darkness, set in Transylvania – the East – and in the Fall, using Air as the central element.'
Somewhere between finishing Trial by Fire and cranking up the design process for Shadows of Darkness, the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became Wages of War. The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that – from the very beginning – was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end. 'One of the unifying themes,' explained Corey, 'is the growth of your character, going from being an adolescent Hero in the first game to being a young man in the second. You're strong and confident.' 'The third game,' continued Lori, 'was to show you as a master of your profession, with the fourth depicting you at the mature peak of your powers.'
In the first episode, the player is a new graduate of the Famous Adventurer's Correspondence School, ready to venture out into the springtime of his career and build a rep. It's a light-hearted, exhilarating journey into the unknown that can be replayed three times with three distinct outlooks at puzzle-solving. In the second chapter – Trial by Fire – the Hero enters the summer of his experience, facing more difficult challenges with more highly developed skills. While the episode is more serious and dangerous than its predecessor, it retains the enchanting mixture of fantasy, challenge, and humor that made the first game a hit with so many fans.
Of all the reasons Lori and Corey found for creating a bridge between Trial by Fire and Shadows of Darkenss, the most compelling was the feeling that the Hero character simply hadn't matured enough to face the very grim challenges awaiting him in Transylvania. 'In terms of role-playing aspects,' said Corey, ' Shadows of Darkness is going to be a very difficult game. Remo repair mov key. You'll have very tough opposition from the very beginning of the game.' 'Also,' said Lori, 'you'll be very much alone.
In Trial by Fire you had a lot of friends to help you. You always had a place to go back to rest. You always had a place of safety until the very end of the game. Once you get into Shadows of Darkness, you're not going to have any sanctuary. You won't be able to trust anyone, because nobody will trust you.
Quest For Glory Ii: Trial By Fire 2.0 For Mac Pro
' Wages of War is the bridge,' she continues. 'You start with people you know to help you along in the beginning. But when push comes to shove, you're the one who's on his own, who has to solve the ultimate mystery. As you go along, just when you think you're all alone, your allies come back to you, but you have to face the final challenge by yourself.' — and Characters Along with the Hero, several recurring characters appear and re-appear throughout the series including: Rakeesh Sah Tarna, Baba Yaga, Abdullah Doo, Elsa von Spielburg, the evil Ad Avis, and others. World The fictional world in which the Quest for Glory series takes place includes the town of Spielburg (based on ), the desert city of Shapeir (based on the Arabia of ), the jungle city of Tarna (based on, especially Egypt), the hamlet of Mordavia (based on ) and Silmaria (based on ).
Quest For Glory Ii Trial By Fire 2.0 For Mac
Adventures, monsters and story of the games are usually drawn from legends of the respective mythology on which a title is based, although there are several cross-over exceptions, like the Eastern European also appearing in the first game, which is distinctly German. References.